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Introduction

Many people face a struggle in connecting with others due to having a hard time making friends and feeling lonely in general. Whether due to internal issues like social anxiety or external ones like a lack of quality people to engage with in one’s own home city, tons of human beings face obstacles in  developing friendships with other individuals both on a global and local scale. Even with the current      ease of access of the internet, it is really easy to just stick with the status quo of people that you            already know and have grown up with and not interact with humans from diverse countries all                                                                                          around the world.

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Case Summary

In order to try to address both these internal and external issues that individuals face in making            friendships such as getting anxiety when talking with others and not having exemplary human beings to associate with in their local area my project group decided to create a mobile app to help       connect people together who live in all different parts of the globe. In order to do this, we went            through the whole typical design process: concept discovery, contextual interviews/analysis,               prototypes (low/mid and high-fidelity), and user testing. We now have a finalized high-fidelity prototype that we can use to make the mobile app which we hope becomes a household name and      enhances the options that humans have in building relationships amongst themselves and other                                                                                                    people!

Process Highlights

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Product Team

Made up of four all-around individuals (UX Designer and Researcher).

Methodology

Design thinking inspired process.

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My Responsibilities

UX design and research.

Project Plan

A week of concept discovery, followed by two weeks of contextual interviews/competitive analysis, a week of initial prototyping (low/mid-fidelity), another week of user testing, and a week to two of final prototyping (high-fidelity).